shadps4-emu/shadPS4
PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
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PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
Lemonade helps users discover and run local AI apps by serving optimized LLMs right from their own GPUs and NPUs. Join our discord: https://discord.gg/5xXzkMu8Zk
Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
A cross-platform, safe, pure-Rust graphics API.
MNN: A blazing-fast, lightweight inference engine battle-tested by Alibaba, powering high-performance on-device LLMs and Edge AI.
PlayStation 3 emulator and debugger
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Building a Neural Network-Native Engine (3N). Python authoring, C++ runtime, Vulkan/WebGPU. Windows, Linux, Android and Web.
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
Cross-vendor 3D Gaussian Splatting trainer - video to splat to mesh, Vulkan or CUDA.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A hardware-accelerated GPU terminal emulator focusing to run in desktops and browsers.
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Low-Latency Accelerated Web Remote Desktop Streaming Platform for Self-Hosting, Containers, Kubernetes, or Cloud/HPC
Open Machine Learning Compiler Framework
RenderDoc is a stand-alone graphics debugging tool.
Making it easier to work with shaders
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A generic post-processing injector for games and video software.
3D engine with modern graphics
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
Rust‑first, cross‑platform wgpu/WebGPU renderer exposed to Python for fast, headless 3D rendering. Built in Rust, shipped as Python wheels.
A retargetable MLIR-based machine learning compiler and runtime toolkit.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Go with your own intelligence - Write Go applications that directly integrate llama.cpp for local inference using hardware acceleration on Linux, macOS, Windows, & WebAssembly.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
Safe and rich Rust wrapper around the Vulkan API
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