shader-effects-inc/shaders
WebGPU components for React, Vue, Svelte, Solid, JS & Framer
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WebGPU components for React, Vue, Svelte, Solid, JS & Framer
A library of creative canvas components. Real HTML with WebGL effects running over it. React, Vue, Svelte, vanilla.
A native Android audio player that combines multi-source streaming, local control, rich lyrics, and self-hosted sync. / ✨ 一个把多源在线播放、本地管理、歌词体验和自建同步做进原生 Android 的音频播放器 🎵
Zero-dependency canvas shaders that can be installed from npm or designed in Paper
A generic post-processing injector for games and video software.
Volumetric fog, sun and moon shafts, lamp light, water and per-zone looks for the World of Warcraft 3.3.5a client
Liquid Glass for the Android View system — real SDF refraction, physical dispersion, sensor-driven specular. Drop into existing XML layouts, no Compose required. API 24+
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Console-based GLSL Sandbox for 2D/3D shaders
A modern shaders mod for Minecraft compatible with existing OptiFine shader packs
Forbidden Editor for Artists 😈
A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.
A powerful toolkit to create, stack, and animate shaders.
Faster FSR 4.1.1 upscaling on Radeon RX 6000 and RX 7000 graphics cards, on Windows and Linux: drop-in DLLs and shader overrides. Exact version keeps AMD's picture byte for byte; optional lossy version is faster still.
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
Overlay for running GPU shaders on top of Windows desktop and Wine
Liquid glass panels for React
Making it easier to work with shaders
A modern cross-platform low-level graphics API
Window snapping, tiling and scrolling for KDE Plasma
Unity high-definition graphics plugin for URP on high-end devices: hybrid screen-space lighting, character rendering, OIT, precomputed and ray traced GI, path tracing and DLSS.
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
🔥 Disintegrate your windows with style.
wesl-rs: a compiler for WESL (WGSL Extended) shaders.
Explore liquid-glass chat UIs with animated portraits, interactive stories, and floating composers.
Engine for creating compute shader apps. easy multi pass pipelines, hot reload, audio/video input via gst, GPU sound and frame export
OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
Android app to create GLSL shaders and use them as live wallpaper
Liquid Glass for Flutter: refraction, blur and rim over the live backdrop, built for cost first.
Alexander Sannikov's Radiance Cascades for Unity's URP
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