img2threejs/img2threejs
Rebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-efficient image-to-3D.
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Rebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-efficient image-to-3D.
Generate any location from the real world in Minecraft with a high level of detail.
Art and animation, written as code. Illustrations, loops, interactive web art, launch-videos and scored films in dozens of styles, identical on every render.
MC CityGen: Turn your own Minecraft builds into an entire city.
Community-built comprehensive 2D content creation appplication for graphic design, digital art, and interactive real-time motion graphics powered by a node-based procedural graphics engine
[mirror of https://gitlab.com/veloren/veloren] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Procedural planet generator with tectonics, erosion, and climate.
A World of Tanks-style armored combat simulator built directly with Three.js and Vite: 220 vehicles, 33 destructible battlefields, and 13 modes, with plate-level armor, ballistics, modules, spotting, and physics. Play in your browser on desktop or mobile. Built end-to-end by a multi-agent Claude/Codex pipeline.
A walkable first-person anime cel-shaded Japanese sakura station town, fully procedural in plain three.js
Build and revise procedural 3D assets with your coding agent. Local MCP server, CLI and TypeScript engine with rendered review, editable source and GLB export.
Pixel-art diorama playbook and Three.js code kit: research-first build workflow, locked camera, palette snap, ordered dither, inked contour, animated toy-scale cast, per-entity frame QA.
Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.
PixiEditor is a Universal Editor for all your 2D needs
A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.
Interactive 3D insect field guide: 63 species across 14 orders, every body procedurally generated in the browser with TypeScript + Three.js — no model or texture files in the repo. Eight species step through a full life cycle; the hoverers beat their wings.
A desktop application for node-based procedural terrain generation.
用代码生成 15 秒动态图形成片 · Agent Skill。交付 1920×1080 / 30fps。自研渲染引擎:2× 超采样矢量/文字 + 真 3D 点云 + 丝网印四色分色 + 代码合成配乐,不用任何外部美术素材、不用 AE。15 张风格牌,已做过暗色科技 / riso 印刷 / 纸艺 / 银盐暗房 / 恒星普朗克配色 / 氰版蓝图 / 紫外光刻,成片见 docs/films/
Modular node graph based noise generation library using SIMD, C++17 and templates
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
worlds via code, from fable 5.1
3D Procedural Game Engine Using OpenGL
The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.
This is an Unreal Engine 4/5 plugin to generate procedural dungeon.
Unified Liminal World Editor, Procedural Engine & Game Creation Toolkit inspired by Radiant and Hammer. Optimised for low-power CPUs.
Turn real-estate listing photos into a 3D house model and a cinematic walkthrough video. Photo camera solving, procedural Blender (bpy) modeling, virtual staging, headless Cycles rendering and photo-vs-render comparison films.
Immutable mesh processing library
Web application generating interactive and highly customizable maps
A cozy pixel-art adventure in the browser (a demo): a story in ten chapters, eight heroes, Party Mode for 1–8 players with phones as controllers. Everything procedural.
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