newton-physics/newton
An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.
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An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
High-performance C++ library for multiphysics and multibody dynamics simulations
RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots
A UI for building OpenSim models
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
Main development repository for Rigs of Rods soft-body physics simulator
Performance-Portable Particle-in-Cell Simulations for the Exascale Era :sparkles:
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
An energy-based formulation for soft-bodied virtual creatures
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
Godot Extension to add Box3D physics
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3D Procedural Game Engine Using OpenGL
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Elodin simulation and flight software monorepo.
krABMaga: A modern developing art for reliable and efficient Agent-based Model (ABM) simulation with the Rust language
JVM bindings for Bullet Physics and V-HACD
Quantum computing simulation
Machine learning algorithms for many-body quantum systems
Open-source robotics simulator for coding agents: HTTP/JSON + MCP control, Newton physics, wgpu rendering, ROS 2, and reproducible benchmarks.
A Full-Stack Robotics Development Environment
JoltPhysics C# bindings
Official Code for "GeoPT: Scaling Physics Simulation via Lifted Geometric Pre-Training" (ICML 2026) https://arxiv.org/pdf/2602.20399
An end-to-end, GPU-accelerated, and modular platform for building generalized Embodied Intelligence.
A cross-platform C++20 3D library with Python bindings and the high-level API of three.js.
Comprehensive, GPU accelerated framework for developing universal virtual quantum processors
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
A C++ library for simulating Rocket League games at maximum efficiency
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
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