Supra-3D/SUPRA-Tex
SUPRA-Tex: 3D Generation with Super-Aligned Texture
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SUPRA-Tex: 3D Generation with Super-Aligned Texture
Scenario for Blender: AI images, video, 3D and PBR materials in the viewport, plus a local MCP server for agents. Blender 5.0+ extension, GPL-3.0-or-later.
Nanite-style virtualized geometry renderer on DirectX 12
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
3D engine with modern graphics
Graphics Creation Tools
The FRRouting Protocol Suite
Traktor Game Engine
A high performance Vulkan/DX12 game engine in C++ & C#
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Daemon Game Engine — Maintained multiplatform 3D game engine tailored for first-person shooters, delivering 25 years of modernization after id Tech 3. Historically based on ioquake3, Wolf:ET and XreaL with its own features and improvements. Maintained by Dæmon Developers for the Unvanquished project.
keen-pbr is a Policy Based Routing toolkit for Keenetic and OpenWRT routers / Инструменты для выборочной маршрутизации на роутерах Keenetic и OpenWRT
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Yet Another Vulkan Engine
Stable repository of the modernized X-Ray 1.6 game engine
high-performance rendering backend (C++, Python, C#, Java)
C++ 2D/3D graphics engine and scene editor for Vulkan 1.4, OpenGL and DirectX 11, on Windows and Linux. Physically based rendering, global illumination, ray-traced reflections and ambient occlusion, a path tracer for reference. A playground for real-time rendering techniques.
OpenGL C++ Graphics Engine
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
A High-Performance Rendering Engine for Rust
converter that creates three-dimensional models of the world from OpenStreetMap data
That's all 21 repositories in this period.