software-mansion/TypeGPU
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
This period is measured from GitHub’s rebuilt star history — one point per week — because our own daily snapshots do not reach this far back yet. Period boundaries can be off by up to half a week; the repository page prints the real start date for each period. So far the history has been fetched for 12,567 of 62,629 tracked repositories, and only those can be ranked in this period.
Star counts measured between 00:38 and 02:26 (BKK).
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A General-purpose Task-parallel Programming System in C++
Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
CUDA Core Compute Libraries
Open source math and physics engine that executes MATLAB-syntax code. Features a modern compiler, automatic GPU acceleration for large calculations, and support for math on geometry / FEA calculations.
OpenCL is the most powerful programming language ever created. Yet the OpenCL C++ bindings are cumbersome and the code overhead prevents many people from getting started. I created this lightweight OpenCL-Wrapper to greatly simplify OpenCL software development with C++ while keeping functionality and performance.
That's all 7 repositories in this period.