SFTtech/openage
Clone of the Age of Empires II engine 🚀
A star delta has been computed for 52,825 of 63,106 tracked repositories in this period, and only those can be ranked in it.
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Star counts measured between 07:56 and 10:02 (BKK).
Clone of the Age of Empires II engine 🚀
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
3D engine with modern graphics
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
High-performance C# ECS
A modern re-implementation of the classic DOS game Duke Nukem II
3D C++ Game Engine - yet another open source game engine
Ark -- Archetype-based Entity Component System (ECS) for Go.
A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.
A simple and powerful entity component system (ECS) written in C++17
Evolved ECS (Entity-Component-System) for Lua
A microsecond-latency ACID database engine with a native Entity-Component-System data model, built for real-time systems.
That's all 13 repositories in this period.