floci-io/floci
Light, fluffy, and always free - The AWS Local Emulator alternative
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Light, fluffy, and always free - The AWS Local Emulator alternative
The agent-first type safe ECS runtime
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
面向中大型战斗项目设计的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。可用于构建技能系统等。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。
Enterprise-ready MCP Gateway & Registry that centralizes AI development tools with secure OAuth authentication, dynamic tool discovery, and unified access for both autonomous AI agents and AI coding assistants. Transform scattered MCP server chaos into governed, auditable tool access with Keycloak/Entra integration.
Esoterica Engine
Consul is a distributed, highly available, and data center aware solution to connect and configure applications across dynamic, distributed infrastructure.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D
A fast 2D and 3D game engine — TypeScript SDK, C++/WebAssembly core, visual editor. Ship one project to web, desktop, WeChat MiniGames, playable ads, and native Android / iOS.
Modern C++ library for the development of real-time graphical applications
The One CD for All {applications, platforms, operations}
Cross-platform GPU-oriented C++ application/game framework
Unity 商用级别开发框架,原生内置 AI 工作流支持,集成 HybridCLR 高性能热更、Obfuz 代码混淆加固、YooAssets 企业级资源管理方案,构建高效、安全、可扩展的工业化开发底座。
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 10的双端C#游戏框架(.net10 + Unity2022.3.62, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo
A microsecond-latency ACID database engine with a native Entity-Component-System data model, built for real-time systems.
Elodin simulation and flight software monorepo.
A powerful data-driven game engine built in C++
Unity HTFramework, a rapid development framework of client based on Unity.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.
Open source C++ 3D game engine
ecspresso is a deployment tool for Amazon ECS
A Unity DOTS framework for my personal projects
A simple and powerful entity component system (ECS) written in C++17
ecs-deploy is a continuous deployment platform for AWS ECS. It automates deploys based a simple json/yaml file which can be integrated in your CI/CD
E1S - Easily Manage AWS ECS Resources in Terminal(~k9s for ECS) 🐱
Private PaaS built on native AWS services for maximum privacy and minimum upkeep
Rythe is a data-oriented C++20 game engine built to make optimal use of modern hardware.
Evolved ECS (Entity-Component-System) for Lua
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