BlueHeisenberg/SCSKiller
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
A star delta has been computed for 62,252 of 63,107 tracked repositories in this period, and only those can be ranked in it.
A repository missing here has not been measured far enough back yet. That does not mean it did not move.
Star counts measured between 06:57 and 10:07 (BKK).
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
3D engine with modern graphics
Estacado: a native PC recompilation of The Darkness (Xbox 360). Unofficial fan port; bring your own copy of the game.
Easy to integrate memory allocation library for Direct3D 12
Minecraft building, movement and inventory in Elden Ring's Lands Between. Experimental Windows crossover mod with a native D3D12 bridge and Fabric integration.
A high performance Vulkan/DX12 game engine in C++ & C#
A modern cross-platform low-level graphics API
Next generation modding platform for Final Fantasy VII (Steam 2013, Steam 2026 Rerelease, GOG, Windows Store) and Final Fantasy VIII (Steam 2013/Remastered)
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
Embeddable physically based renderer
A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12
Sample projects demonstrating the usage of Diligent Engine
Dev repo for @zig-gamedev libs and sample applications
That's all 13 repositories in this period.