Dyotson/ForzaHorizon1-ReImagined
Forza Horizon (Xbox 360) natively on PC, rebuilt around the modern Horizon experience: shared online free roam, leaderboards and rivals, 120/144 fps, and a self-hostable online server.
A star delta has been computed for 62,678 of 63,374 tracked repositories in this period, and only those can be ranked in it.
A repository missing here has not been measured far enough back yet. That does not mean it did not move.
Star counts measured between 02:20 and 17:26 (BKK).
Forza Horizon (Xbox 360) natively on PC, rebuilt around the modern Horizon experience: shared online free roam, leaderboards and rivals, 120/144 fps, and a self-hostable online server.
Native port of Metroid Prime (GameCube) for Linux, Windows and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
ASC is a super FAST and lightweight Android decompiler designed for Agents/Mobile Researchers.
An agent-first decompiler designed to be refined by other agents. Kuna is written in Rust and was originally ported from Ghidra.
PC and Android port of the ICO (PS2) decompilation (nathanialf/ico): Windows, Linux, Steam Deck and Android (experimental). Contains no game data.
Native PC port of God of War (PS2) via static recompilation with PS2Recomp
Geometry Wars: Retro Evolved 2 native PC port via static recompilation, with TRG launcher, high frame rates, local achievements and offline leaderboards
Multiplatform and Feature-rich Port based on PSX decompilation of Silent Hill 1 made with Claude and Psycross. Still in beta and is in active development.
From-scratch, byte-matching decompilation of Super Mario 64 DS into C/C++, with a live progress atlas and matching tools.
Static recompilation of the Sega 32X game Knuckles' Chaotix into native C++ (Windows/Linux/macOS/Android), with true widescreen. Bring your own ROM; no game data included.
Halo 2 decompilation (decomp) for the original Xbox: a matching decompilation of the retail game into C/C++ source, rebuilt byte for byte, toward native PC, Linux and handheld ports. Contributors welcome. Source only; bring your own disc.
Android DEX → Java decompiler in Rust, built for speed — full apps in seconds, queries in milliseconds. Progressive analysis, javac-verified output, every DEX version, multi-dex & XAPK/APKS/APKM containers.
A decompilation of Bloodborne (CUSA03173 v1.09) with its own runtime: the game's code rewritten as readable C++, one verified function at a time. The game doesn't run on it yet; 21 functions verified. No game files included.
Native SDL3 port of Colin McRae Rally 2.0 built from the CMR2Decomp decompilation. No game data included.
Resident Evil 4 (GameCube, G4BE08 debug build) — complete byte-identical decompilation to C/C++
WIP 1:1 Decompilation of multiple versions of NFS:MW
GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3, a native port built on the Petari decompilation. Bring your own game files. 100% made by AI (Claude Opus 5.5 in Claude Code).
Halo: Combat Evolved running natively on the Anbernic RG35XX H (RG35XXH) and other Allwinner H700 handhelds with Knulli. ARM64 port of the halo-ce-universal decompilation for the Mali-G31: 60 fps menus, about 40–55 fps campaign. No emulation. Ready-to-install release; bring your own Xbox disc.
The ultimate cross-platform mining experience.
Public API, examples, documentation and issues for Binary Ninja
Decompilation of 東方紅魔郷 ~ the Embodiment of Scarlet Devil (1.02h)
Decompilation of Sly Cooper and the Thievius Raccoonus for PS2
A multi-decompiler standalone desktop GUI supporting JD-Core V0 & V1, CFR, Procyon, Fernflower, Vineflower & Jadx
Collaborative decompilation and reverse engineering website
A local diffing tool for decompilation projects
A decompilation of Pikmin 2 (USA) brought to you by fans of the series.
Reconstructing DX-Ball 1.07 with REA, backed by original-x86 differential tests and pinned MSVC byte-exact oracles.
That's all 27 repositories in this period.