PrismLauncher/PrismLauncher
A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once (Fork of MultiMC)
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A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once (Fork of MultiMC)
Nota — a free DAW for macOS, Windows and Linux. No subscription, no account — just open it and make music.
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
Clone of the Age of Empires II engine 🚀
The Open EDG C & C++ Compiler Project
Modern MVVM framework on the C++23 baseline — cross-platform, layered, coroutine-first. Reactive DAG (Property/Computed/Effect), Task<T>, and pluggable adapters (Continuo-powered HTTP).
Production-ready C++ Asynchronous Framework with rich functionality
Sega Saturn emulator
The AI-native database built for LLM applications, providing incredibly fast hybrid search of dense vector, sparse vector, tensor (multi-vector), and full-text.
🎮 · Jazz² Resurrection: Native C++ reimplementation of Jazz Jackrabbit 2
Hierarchical spreadsheet: a free-form data organizer that replaces outliners, mind maps and spreadsheets.
The C++ Standard Library for Parallelism and Concurrency
The Domain-Correct Quantities and Units Library for C++ — full quantity kind safety, ISO 80000 compliant, C++29 standardization candidate.
A modern C++ MIDI 1 / MIDI 2 real-time & file I/O library. Supports Windows, macOS, Linux and WebMIDI.
OGSR Project - Evolution of X-Ray Engine
A high performance Vulkan/DX12 game engine in C++ & C#
a community oriented 1:1, vLLM-alike (Continuous batching, paged KV) engine in C++ with additional features (GGUF, RadixAttention, Cache-aware scheduling, ...)
Zodiac Engine (ZEngine) — open-source 3D rendering engine in C++20 with Vulkan
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Windows player that runs video, photos or GIFs through NVIDIA's DLSS 5 neural renderer, then compares the result with the original frame by frame. Local files or YouTube. Needs an RTX card and driver 610.47+. Community project, unsigned runtime. C++20, D3D12.
FPTN VPN (Server + Desktop Client + FptnLibrary)
A modern C++17/C++20 glTF 2.0 library focused on speed, correctness, and usability
The fastest RVA23 RISC-V sandbox
a community oriented 1:1, vLLM-alike (Continuous batching, paged KV) engine in C++ with additional features (GGUF, RadixAttention, Cache-aware scheduling, ...)
A native desktop command center for the Android SDK. Create virtual devices, launch them, install system images, inspect APKs, and see whether your tools are actually ready, all in one fast app. It drives Google's official emulator, avdmanager, sdkmanager, and apkanalyzer. Android Studio does not need to be installed. Using C++20 & Dear ImGUI.
Implementation of async observable/observer (Reactive Programming) in C++ with care about performance and templates in mind in ReactiveX approach
C++ wrapper for FFmpeg
A game engine for rapid development across devices, featuring a built-in Web IDE with intuitive toolchain.
C++20 concurrency framework with no compromises. Excellent performance, powerful features, and simple syntax.
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