TomClabault/HIPRT-Path-Tracer
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive wavefront path tracing renderer
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Unbiased & physically-based GPU HIPRT (C++/HIP) interactive wavefront path tracing renderer
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D
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