mgth/Omniphony
Real-time spatial / object-based audio rendering engine (VBAP + binaural) for multichannel and 3D audio — speakers or headphones.
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Real-time spatial / object-based audio rendering engine (VBAP + binaural) for multichannel and 3D audio — speakers or headphones.
Rythe is a data-oriented C++20 game engine built to make optimal use of modern hardware.
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