Radiance is rebuilt of Minecraft renderer on a Vulkan C++ backend, featuring native Hardware Ray Tracing on Windows & Linux. Break free from OpenGL limits for Minecraft.
Minecraft-Radiance/Radiance has 1.2k stars and gained +4 of them in the today, a 0.3% change. It is written in Java, grouped under gamedev, released under GPL-3.0. Last pushed on 30 Sep 2026.
Star growth per time window: stars gained, growth percentage, the star count at the start of the period, and whether the figure was measured from our own two-hour intraday snapshots, daily snapshots, or GitHub’s rebuilt star history, for the last 6 hours, the last 12 hours, today, the last 7 days, the last 30 days, and the last year. A period with no current measurement is left blank rather than shown as zero.
Period
Stars gained
Growth
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Measured
Last 6 hours
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Last 12 hours
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Today
+4
0.3%
1.2k on 26 Oct 2026
Daily snapshots
Last 7 days
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Last measured 23 Oct 2026
Last 30 days
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Not measured
Last year
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Not measured
A period with no current measurement is left blank: a delta needs a measurement at both ends of the period. The 6- and 12-hour periods need two intraday measurements exactly that far apart, the day-and-longer periods need snapshots on both dates, and the last year also needs star history from a year ago, which we keep for one year.
Copy either snippet into the repository's README. The badge shows total stars and the gain over the last 7d (the same window as the one below) and is hotlinked directly, with no account or token.
<a href="https://bestofgit-blue.vercel.app/projects/Minecraft-Radiance/Radiance">
<img src="https://bestofgit-blue.vercel.app/badge/Minecraft-Radiance/Radiance.svg?window=7d"
alt="Star and growth badge for Minecraft-Radiance/Radiance on BestOfGit" />
</a>
A Reddit search for github.com/Minecraft-Radiance/Radiance runs while this page is rendered, at most once every 6 hours per repository. What it finds is stored in our database (25 posts per fetch, at most 200 repositories a day), so the numbers on this site can be reproduced later. Reddit's feed has no scores or comment counts, so none are shown.
Reddit answered 429 (limit resets in 37s); next request in 17s.
Star history
Weekly, from GitHub's stargazers history, over a 30-day window.
Shares topics with
Repositories that share at least two topics with this one: most shared topics first, then stars gained in the last 24 hours.
C++ 2D/3D graphics engine and scene editor for Vulkan 1.4, OpenGL and DirectX 11, on Windows and Linux. Physically based rendering, global illumination, ray-traced reflections and ambient occlusion, a path tracer for reference. A playground for real-time rendering techniques.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D
Faster FSR 4.1.1 upscaling on Radeon RX 6000 and RX 7000 graphics cards, on Windows and Linux: drop-in DLLs and shader overrides. Exact version keeps AMD's picture byte for byte; optional lossy version is faster still.
Stars: 1.1k when it entered our index, 1.2k on the last capture we hold (26 Oct 2026), so +44 in that span. That span is our own measurement window, not a claim about what happened before it.
It has never shown up on GitHub Trending while we were watching, so there is no arrival to compare against.
Where it stands
Every position is against the 21,782 repositories measured today — not global GitHub figures.