kitao/pyxel has 18.5k stars and gained +276 of them in the last 30 days, a 1.5% change. It is written in Rust, grouped under gamedev, released under NOASSERTION. Last pushed on 26 Oct 2026.
Star growth per time window: stars gained, growth percentage, the star count at the start of the period, and whether the figure was measured from our own two-hour intraday snapshots, daily snapshots, or GitHub’s rebuilt star history, for the last 6 hours, the last 12 hours, today, the last 7 days, the last 30 days, and the last year. A period with no current measurement is left blank rather than shown as zero.
Period
Stars gained
Growth
From
Measured
Last 6 hours
—
—
—
Not measured
Last 12 hours
—
—
—
Not measured
Today
+9
0.0%
18.5k on 26 Oct 2026
Daily snapshots
Last 7 days
—
—
—
Last measured 9 Oct 2026
Last 30 days
+276
1.5%
18.2k on 27 Sep 2026
Weekly history
Last year
+2k
12.0%
16.5k on 26 Oct 2025
Weekly history
A period with no current measurement is left blank: a delta needs a measurement at both ends of the period. The 6- and 12-hour periods need two intraday measurements exactly that far apart, the day-and-longer periods need snapshots on both dates, and the last year also needs star history from a year ago, which we keep for one year.
Copy either snippet into the repository's README. The badge shows total stars and the gain over the last 7d (the same window as the one below) and is hotlinked directly, with no account or token.
<a href="https://bestofgit-blue.vercel.app/projects/kitao/pyxel">
<img src="https://bestofgit-blue.vercel.app/badge/kitao/pyxel.svg?window=7d"
alt="Star and growth badge for kitao/pyxel on BestOfGit" />
</a>
Work-in-progress static recompilation of The Legend of Zelda: Breath of the Wild (Switch, v1.8.2) for Windows and Linux. Bring your own dump: no game files, keys or dumping tools included.
Minecraft: Java Edition 26.3 rewritten from scratch in Rust, checked against vanilla with 281 differential harnesses. Get it with the Horizon launcher.
A 2D horror-survival and escape game built from scratch in C++. Navigate unsettling levels, survive the glitches, and escape the nightmare. Features a custom C++ game core, robust asset management, and comprehensive system architecture documentation.
All your computers and your phone, working as one desk. Screens, apps, files, clipboard, calls, texts, notifications, mouse and keyboard, shared between Mac, Windows, Linux and Android. Free and open source. No account, no cloud, and now no shared network needed.
Co-op Anything: point your AI agent at any single-player game and play it with friends (online and/or splitscreen!). MCP server and playbook to let you reverse engineer, fix, test, ship and share what it learns.
A Reddit search for github.com/kitao/pyxel runs while this page is rendered, at most once every 6 hours per repository. What it finds is stored in our database (25 posts per fetch, at most 200 repositories a day), so the numbers on this site can be reproduced later. Reddit's feed has no scores or comment counts, so none are shown.
Reddit answered 429 (limit resets in 35s); next request in 22s.
Star history
Weekly, from GitHub's stargazers history, over a 30-day window.
25 Sep 2026First seen on GitHub Trending · rank 13
30 Sep 2026Entered our index· 5 days later
2 Oct 2026Hacker News thread · posted after Trendingread the thread· 2 days later
Stars: 18.3k when it entered our index, 18.4k on the last capture we hold (23 Oct 2026), so +144 in that span. That span is our own measurement window, not a claim about what happened before it.
Every thread we hold for it was posted after the day Trending showed it, so there is no lead time to claim.
We hold 2 mentions for it, the oldest dated 1 Oct 2026 and the first written into our database on 7 Oct 2026. Thread dates come from the source, not from when we fetched them.
What the web says
2 items so far: 2 on Hacker News, 0 on Reddit; 0 in the last 7 days, 2 in the last 30. Checked by the pipeline, which re-scans trending repositories every few hours. Last check .
On AI, I have two goals. First, I want Pyxel's simple API to make programming and game creation enjoyable for people writing code themselves, without AI. On the other hand, I also think its simple, focused design makes it a useful library for AI-assisted development, including vibe coding. I've published Pyxel MCP ( https://github.com/kitao/pyxel-mcp ) and Pyxel Skill ( https://github.com/kitao/p…